weatherless...................98.41628% offense.......................66.41630% hyperoffense..................14.95618% dragmag.......................13.28299% stall......................... 9.09325% balance....................... 6.79702% batonpass..................... 6.37993% voltturn...................... 3.70995% monotype...................... 2.82011% semistall..................... 2.73725% monopsychic................... 1.68198% rain.......................... 1.39269% trapper....................... 0.48754% monoghost..................... 0.44217% rainstall..................... 0.35050% monoelectric.................. 0.29819% monowater..................... 0.18912% monobug....................... 0.18499% sun........................... 0.15223% choice........................ 0.08396% hail.......................... 0.03425% mononormal.................... 0.01177% monograss..................... 0.00876% rainoffense................... 0.00831% sand.......................... 0.00624% sunoffense.................... 0.00581% monopoison.................... 0.00458% gravity....................... 0.00448% monodragon.................... 0.00250% monoflying.................... 0.00247% multiweather.................. 0.00169% hailoffense................... 0.00097% monodark...................... 0.00041% sandoffense................... 0.00022% monorock...................... 0.00012% sandstall..................... 0.00011% trickroom..................... 0.00007% monoice....................... 0.00003% monofairy..................... 0.00002% monofire...................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.375) -4.0| | -3.0| |# -2.0|#### |#### -1.0|#################### |############################## 0.0|######## |### +1.0|# |## +2.0|### |#### +3.0| | more negative = more offensive, more positive = more stall one # = 1.25%