weatherless...................79.47398% offense.......................44.54238% balance.......................31.55408% hyperoffense..................15.35750% sun...........................12.01523% rain.......................... 8.46848% semistall..................... 7.24863% voltturn...................... 6.76209% monotype...................... 4.29418% multiweather.................. 3.16599% batonpass..................... 2.67945% sand.......................... 1.97433% hail.......................... 1.31857% stall......................... 1.29742% sunoffense.................... 1.10704% monopsychic................... 0.93781% monoghost..................... 0.87435% monobug....................... 0.85319% mononormal.................... 0.74038% choice........................ 0.59935% rainoffense................... 0.43012% monodark...................... 0.31730% monosteel..................... 0.23974% monodragon.................... 0.23269% monorock...................... 0.21859% monoflying.................... 0.21859% monowater..................... 0.19743% sunstall...................... 0.15513% monopoison.................... 0.15513% monofighting.................. 0.15513% monofire...................... 0.14808% monoelectric.................. 0.14102% monofairy..................... 0.11987% monograss..................... 0.11282% monoground.................... 0.11282% trapper....................... 0.09167% dragmag....................... 0.07051% trickroom..................... 0.06346% monoice....................... 0.05641% rainstall..................... 0.05641% hailoffense................... 0.04231% fear.......................... 0.02820% tailwind...................... 0.02820% tricksun...................... 0.02820% sandoffense................... 0.02115% sandstall..................... 0.01410% hailstall..................... 0.01410% Stalliness (mean: -0.190) -3.0| |# -2.0|## |######### -1.0|################### |############################ 0.0|############################## |################## +1.0|############# |#### +2.0|# more negative = more offensive, more positive = more stall one # = 0.80%