weatherless...................88.40225% balance.......................62.11317% voltturn......................27.89297% offense.......................18.06029% semistall.....................15.09286% sun........................... 5.05487% rain.......................... 4.11526% hyperoffense.................. 2.59525% sand.......................... 2.45521% stall......................... 2.13843% sunstall...................... 2.07647% batonpass..................... 0.22321% sunoffense.................... 0.07812% rainoffense................... 0.05686% monotype...................... 0.04428% monopsychic................... 0.03312% multiweather.................. 0.02668% monoghost..................... 0.01115% choice........................ 0.00067% monodragon.................... 0.00046% trapper....................... 0.00011% mononormal.................... 0.00000% hail.......................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% fear.......................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.395) -3.0| | -2.0| | -1.0|###### |##### 0.0|############################## |################ +1.0|############ |########## +2.0|## more negative = more offensive, more positive = more stall one # = 1.25%