weatherless...................66.92596% balance.......................54.40742% hail..........................28.17882% offense.......................17.97975% stall.........................14.01190% hyperoffense.................. 7.79089% semistall..................... 5.81004% sun........................... 3.59912% voltturn...................... 2.70674% choice........................ 1.56979% sand.......................... 1.24601% rain.......................... 1.07603% sunoffense.................... 1.05383% multiweather.................. 1.02594% trickroom..................... 0.09342% monotype...................... 0.00001% monobug....................... 0.00001% mononormal.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.476) -2.0| |# -1.5| |### -1.0|#### |####### -0.5|### |######### 0.0|############################## |### +0.5|################# |######### +1.0|# |### +1.5|### |# +2.0| | +2.5| | +3.0|############# | more negative = more offensive, more positive = more stall one # = 0.92%