sun...........................57.62328% offense.......................39.23621% weatherless...................33.43161% balance.......................25.85885% stall.........................16.22579% rain..........................15.58364% hyperoffense..................11.77312% multiweather.................. 8.68766% semistall..................... 6.90603% sunoffense.................... 6.32003% sand.......................... 2.33286% rainoffense................... 2.22084% dragmag....................... 0.65929% rainstall..................... 0.20915% sunstall...................... 0.16964% trickroom..................... 0.11611% tricksun...................... 0.11167% voltturn...................... 0.06295% monotype...................... 0.03383% hail.......................... 0.02664% sandstall..................... 0.01137% monosteel..................... 0.01047% monofire...................... 0.00960% monofighting.................. 0.00611% monopsychic................... 0.00422% sandoffense................... 0.00188% monowater..................... 0.00131% choice........................ 0.00117% monobug....................... 0.00108% monoflying.................... 0.00105% monodragon.................... 0.00078% monodark...................... 0.00009% hailoffense................... 0.00006% monofairy..................... 0.00005% monoghost..................... 0.00003% mononormal.................... 0.00002% trapper....................... 0.00002% monorock...................... 0.00002% monoice....................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.249) | -2.0|# |###### -1.0|###################### |############################## 0.0|#################### |################ +1.0|########### |##### +2.0|# |################## +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%