weatherless...................82.23930% offense.......................49.89973% balance.......................32.31283% hyperoffense..................11.05615% sand.......................... 7.26604% monotype...................... 5.04011% semistall..................... 4.82620% rain.......................... 4.21123% sun........................... 3.87701% hail.......................... 3.51604% stall......................... 1.90508% multiweather.................. 1.10963% trickroom..................... 0.82888% monowater..................... 0.66845% monopsychic................... 0.66845% choice........................ 0.66176% sandoffense................... 0.56818% monoice....................... 0.56150% monorock...................... 0.54144% monoelectric.................. 0.48128% monofairy..................... 0.33422% monoflying.................... 0.30749% monosteel..................... 0.28075% sunoffense.................... 0.24733% mononormal.................... 0.24733% tricksand..................... 0.24064% monoghost..................... 0.21390% monofighting.................. 0.15374% monodragon.................... 0.15374% monograss..................... 0.14037% tailwind...................... 0.12701% monoground.................... 0.12701% rainoffense................... 0.10695% monobug....................... 0.10695% monofire...................... 0.10027% batonpass..................... 0.09358% hailoffense................... 0.09358% monodark...................... 0.08690% trapper....................... 0.08690% monopoison.................... 0.07353% hailstall..................... 0.07353% sandstall..................... 0.06016% voltturn...................... 0.05348% dragmag....................... 0.03342% sunstall...................... 0.02005% trickrain..................... 0.02005% rainstall..................... 0.01337% tricksun...................... 0.00668% Stalliness (mean: -0.141) -2.0|# |## -1.5|### |######### -1.0|############### |################### -0.5|######################## |############################## 0.0|########################### |##################### +0.5|############### |######## +1.0|####### |### +1.5|### |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%