weatherless...................85.11289% offense.......................47.51085% balance.......................43.29638% hyperoffense.................. 5.89360% sand.......................... 5.58246% hail.......................... 4.88235% choice........................ 4.56091% semistall..................... 2.91221% rain.......................... 2.50254% sun........................... 2.33980% trickroom..................... 1.78584% monotype...................... 1.22157% monoice....................... 0.52245% multiweather.................. 0.42004% stall......................... 0.38696% sandoffense................... 0.33588% monorock...................... 0.22761% monoelectric.................. 0.20466% tricksand..................... 0.14995% monopsychic................... 0.11484% monowater..................... 0.05769% monosteel..................... 0.02975% monofairy..................... 0.02850% rainoffense................... 0.02791% monopoison.................... 0.02638% monoflying.................... 0.00896% mononormal.................... 0.00075% monodragon.................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.057) -2.0| |# -1.5|# |##### -1.0|######## |############ -0.5|############# |############################## 0.0|######################### |################## +0.5|######## |##### +1.0|############# |## +1.5|### | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.70%