weatherless...................89.06250% offense.......................49.75592% balance.......................43.42992% choice........................ 8.84890% sand.......................... 5.55205% hyperoffense.................. 5.30471% hail.......................... 3.11153% trickroom..................... 2.80266% rain.......................... 1.36356% sun........................... 1.04065% semistall..................... 0.77048% stall......................... 0.73897% monotype...................... 0.65671% monoice....................... 0.52429% sandoffense................... 0.29803% multiweather.................. 0.13030% monoelectric.................. 0.06378% monopsychic................... 0.04461% tricksand..................... 0.00857% monosteel..................... 0.00750% monofairy..................... 0.00716% monopoison.................... 0.00438% monowater..................... 0.00353% rainoffense................... 0.00291% monorock...................... 0.00137% monoflying.................... 0.00007% mononormal.................... 0.00001% monodragon.................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.127) -2.0| | -1.5| |##### -1.0|################# |######### -0.5|##################### |######################### 0.0|####################### |############################## +0.5|########## |#### +1.0|###### |# +1.5| |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.65%