weatherless...................72.65263% balance.......................47.15369% semistall.....................30.91295% rain..........................18.01940% sun...........................12.79994% stall.........................10.89662% offense....................... 9.59669% voltturn...................... 8.45316% multiweather.................. 5.54855% sunstall...................... 1.55169% hyperoffense.................. 1.44005% trickroom..................... 1.39205% hail.......................... 1.37713% batonpass..................... 1.21137% rainstall..................... 0.76445% sand.......................... 0.70094% choice........................ 0.29286% tricksun...................... 0.28907% monotype...................... 0.28520% dragmag....................... 0.16032% monoghost..................... 0.15827% tailwind...................... 0.13291% monodragon.................... 0.08236% rainoffense................... 0.06996% sandstall..................... 0.03093% sunoffense.................... 0.01787% monobug....................... 0.01585% mononormal.................... 0.01436% monopsychic................... 0.00686% monoice....................... 0.00385% monopoison.................... 0.00378% monowater..................... 0.00378% monosteel..................... 0.00296% monoground.................... 0.00236% trapper....................... 0.00197% hailstall..................... 0.00159% monofighting.................. 0.00070% allweather.................... 0.00050% monoelectric.................. 0.00038% monodark...................... 0.00038% monofire...................... 0.00021% monorock...................... 0.00012% monofairy..................... 0.00009% hailoffense................... 0.00008% monograss..................... 0.00000% gravity....................... 0.00000% monoflying.................... 0.00000% sandoffense................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.800) | -1.5| |# -1.0|### |## -0.5|### |####### 0.0|############# |#################### +0.5|############################## |############################# +1.0|############################ |############################# +1.5|######################### |############ +2.0|#### |## +2.5|# |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.48%