rain..........................69.25647% offense.......................56.81788% multiweather..................26.96839% sun...........................26.46070% balance.......................22.59262% weatherless...................17.48245% sand..........................14.78549% hyperoffense..................13.93994% rainoffense................... 8.50058% stall......................... 3.47060% semistall..................... 3.17896% sandstall..................... 2.45313% sunoffense.................... 1.44854% voltturn...................... 0.73217% sandoffense................... 0.23638% batonpass..................... 0.18047% rainstall..................... 0.10836% trickroom..................... 0.10287% tricksun...................... 0.07217% dragmag....................... 0.05903% monotype...................... 0.03067% hail.......................... 0.01500% monobug....................... 0.01310% monosteel..................... 0.01211% monograss..................... 0.00454% trapper....................... 0.00442% hailoffense................... 0.00170% monoice....................... 0.00064% tailwind...................... 0.00014% trickrain..................... 0.00011% allweather.................... 0.00011% monowater..................... 0.00010% monopoison.................... 0.00009% monofairy..................... 0.00006% monodragon.................... 0.00003% monopsychic................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.257) -2.0| | -1.5|#### |########### -1.0|############################# |####################### -0.5|########################## |############################## 0.0|##################### |############### +0.5|########## |####### +1.0|#### |### +1.5|## |## +2.0|## |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%