rain..........................68.07942% offense.......................59.33109% balance.......................29.01046% sun...........................23.27104% multiweather..................21.83614% weatherless...................20.41083% sand..........................10.68183% hyperoffense.................. 8.06520% rainoffense................... 4.37685% semistall..................... 2.65764% voltturn...................... 2.00107% stall......................... 0.93561% sunoffense.................... 0.67352% sandstall..................... 0.61960% rainstall..................... 0.12489% batonpass..................... 0.12324% dragmag....................... 0.02340% monotype...................... 0.01642% monobug....................... 0.01291% hail.......................... 0.01183% trickroom..................... 0.00471% monograss..................... 0.00310% sandoffense................... 0.00244% trapper....................... 0.00071% monosteel..................... 0.00034% monoice....................... 0.00006% hailoffense................... 0.00003% monofairy..................... 0.00000% monowater..................... 0.00000% allweather.................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.187) -2.0| | -1.5|# |##### -1.0|############ |################ -0.5|############################## |############################# 0.0|############### |############### +0.5|########## |####### +1.0|###### |## +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.67%