weatherless...................75.65699% balance.......................60.76858% offense.......................24.01547% trickroom.....................23.87459% hyperoffense..................15.21014% sand..........................11.45798% rain.......................... 7.96636% hail.......................... 5.45742% multiweather.................. 2.64266% hailoffense................... 2.16630% sun........................... 2.10391% tricksun...................... 1.81509% monowater..................... 0.31596% monotype...................... 0.31596% semistall..................... 0.00581% dragmag....................... 0.00484% sandoffense................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.176) -1.5|######## | -1.0|## |# -0.5|#### |###### 0.0|##### |############################## +0.5|### | +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.70%