weatherless...................83.03583% offense.......................48.37371% balance.......................25.25435% hyperoffense..................20.35336% voltturn......................10.53056% sand.......................... 9.52746% sun........................... 3.72356% stall......................... 3.18233% semistall..................... 2.83625% rain.......................... 2.67232% monotype...................... 2.31714% choice........................ 1.55734% hail.......................... 1.23598% sandoffense................... 1.06685% trickroom..................... 0.75720% dragmag....................... 0.68564% sunoffense.................... 0.53342% mononormal.................... 0.43585% hailoffense................... 0.39551% rainoffense................... 0.37600% monofighting.................. 0.23419% monowater..................... 0.20296% multiweather.................. 0.18084% sandstall..................... 0.17434% monoflying.................... 0.16913% monobug....................... 0.13661% monorock...................... 0.13271% monoelectric.................. 0.12750% monograss..................... 0.11839% monofire...................... 0.11189% monoground.................... 0.09888% monoice....................... 0.08847% monoghost..................... 0.08457% monopsychic................... 0.08327% tricksun...................... 0.08327% monosteel..................... 0.08066% monodark...................... 0.08066% monopoison.................... 0.07936% monodragon.................... 0.04814% monofairy..................... 0.04033% tailwind...................... 0.03513% hailstall..................... 0.03513% tricksand..................... 0.02992% allweather.................... 0.00390% trickhail..................... 0.00260% Stalliness (mean: -0.329) |### -2.0|#### |##### -1.5|########## |############### -1.0|################### |############################# -0.5|############################## |############################ 0.0|######################## |################### +0.5|############## |######## +1.0|###### |## +1.5|## |# +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%