weatherless...................83.75376% offense.......................47.19439% balance.......................25.62846% hyperoffense..................20.53541% voltturn......................10.98884% sand.......................... 9.38532% stall......................... 3.70171% sun........................... 3.34779% semistall..................... 2.94003% rain.......................... 2.51526% monotype...................... 1.99503% choice........................ 1.52450% hail.......................... 1.17813% sandoffense................... 1.03069% trickroom..................... 0.76752% dragmag....................... 0.72001% sunoffense.................... 0.45546% hailoffense................... 0.40675% rainoffense................... 0.35337% mononormal.................... 0.35169% monofighting.................. 0.21597% sandstall..................... 0.19638% monowater..................... 0.18160% multiweather.................. 0.16582% monoflying.................... 0.15291% monoelectric.................. 0.12166% monobug....................... 0.11556% monorock...................... 0.10284% tricksun...................... 0.09827% monograss..................... 0.09548% monofire...................... 0.09375% monoground.................... 0.09044% monoice....................... 0.07678% monopoison.................... 0.07670% monosteel..................... 0.07257% monoghost..................... 0.07164% monodark...................... 0.06449% monopsychic................... 0.05638% monodragon.................... 0.04513% hailstall..................... 0.03911% monofairy..................... 0.03612% tailwind...................... 0.03296% tricksand..................... 0.02784% allweather.................... 0.00417% trickhail..................... 0.00173% Stalliness (mean: -0.314) |### -2.0|#### |##### -1.5|########## |############### -1.0|################### |############################# -0.5|############################## |########################### 0.0|######################## |#################### +0.5|############### |######## +1.0|###### |## +1.5|## |## +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%