weatherless...................92.08620% offense.......................37.72489% balance.......................24.58557% hyperoffense..................20.97056% voltturn......................13.81998% stall.........................11.54783% sand.......................... 6.35865% semistall..................... 5.17115% choice........................ 1.07477% dragmag....................... 0.88877% rain.......................... 0.65448% sandstall..................... 0.65134% sun........................... 0.54542% trickroom..................... 0.53516% hail.......................... 0.37534% rainoffense................... 0.35038% sandoffense................... 0.31238% monotype...................... 0.17117% tricksun...................... 0.14120% sunoffense.................... 0.07835% mononormal.................... 0.06585% hailstall..................... 0.04471% monopoison.................... 0.03416% monowater..................... 0.02445% monosteel..................... 0.02086% multiweather.................. 0.02009% hailoffense................... 0.01611% monoground.................... 0.01462% monorock...................... 0.00621% monoflying.................... 0.00421% monobug....................... 0.00071% monofire...................... 0.00010% monodark...................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.098) |#### -2.0|######### |####### -1.5|########### |########## -1.0|########## |############################## -0.5|###################### |###################### 0.0|################ |################## +0.5|############# |######### +1.0|########## |## +1.5|###### |####### +2.0|######## |#### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%