weatherless...................82.73789% offense.......................37.94292% balance.......................36.76507% hyperoffense..................12.72421% semistall..................... 8.52842% voltturn...................... 8.42090% sun........................... 6.21182% hail.......................... 4.81404% stall......................... 4.03939% sand.......................... 3.48223% rain.......................... 2.92019% trickroom..................... 2.29217% monotype...................... 1.31225% hailoffense................... 0.94081% sandstall..................... 0.51073% choice........................ 0.48385% sunoffense.................... 0.44475% monobug....................... 0.26880% rainoffense................... 0.21260% tricksun...................... 0.20282% multiweather.................. 0.16617% monofighting.................. 0.15640% monodragon.................... 0.15151% monograss..................... 0.13685% monoground.................... 0.12707% tailwind...................... 0.12463% monosteel..................... 0.09286% gravity....................... 0.08797% monoflying.................... 0.08553% monopoison.................... 0.07820% monoghost..................... 0.07820% monowater..................... 0.07575% monofire...................... 0.06354% sandoffense................... 0.06109% monoelectric.................. 0.05376% dragmag....................... 0.03910% monodark...................... 0.03910% rainstall..................... 0.02688% sunstall...................... 0.01955% monopsychic................... 0.01222% monorock...................... 0.01222% monoice....................... 0.01222% monofairy..................... 0.00977% mononormal.................... 0.00977% trickrain..................... 0.00489% tricksand..................... 0.00489% Stalliness (mean: -0.005) -2.0|#### |#### -1.5|###### |########## -1.0|#################### |#################### -0.5|##################### |############################ 0.0|############################ |############################## +0.5|######################## |################## +1.0|############### |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%