weatherless...................82.77834% balance.......................37.39798% offense.......................36.95422% hyperoffense..................12.58176% semistall..................... 8.86563% voltturn...................... 8.70700% sun........................... 5.95622% hail.......................... 4.94396% stall......................... 4.20041% sand.......................... 3.53202% rain.......................... 2.95115% trickroom..................... 2.42093% monotype...................... 1.16149% hailoffense................... 1.04481% sandstall..................... 0.54487% choice........................ 0.45220% sunoffense.................... 0.41752% monobug....................... 0.25161% tricksun...................... 0.19603% rainoffense................... 0.19526% multiweather.................. 0.16169% monofighting.................. 0.14539% tailwind...................... 0.14379% monodragon.................... 0.12265% monograss..................... 0.11582% monoground.................... 0.11130% monosteel..................... 0.09341% gravity....................... 0.08909% monoflying.................... 0.07603% monoghost..................... 0.06796% monopoison.................... 0.06691% monowater..................... 0.05876% sandoffense................... 0.05728% dragmag....................... 0.04961% monofire...................... 0.04701% monoelectric.................. 0.04128% monodark...................... 0.02897% rainstall..................... 0.02480% sunstall...................... 0.01610% monorock...................... 0.01207% monopsychic................... 0.01095% monoice....................... 0.00977% mononormal.................... 0.00687% monofairy..................... 0.00678% tricksand..................... 0.00343% trickrain..................... 0.00331% Stalliness (mean: 0.014) -2.0|#### |#### -1.5|###### |########## -1.0|#################### |################### -0.5|##################### |########################### 0.0|############################ |############################## +0.5|######################### |################### +1.0|################ |######### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%