weatherless...................86.71771% offense.......................41.52368% balance.......................39.11705% semistall..................... 9.28765% rain.......................... 6.32061% hyperoffense.................. 6.10353% voltturn...................... 5.45353% stall......................... 3.96808% hail.......................... 3.20952% sand.......................... 2.33356% hailoffense................... 2.19268% sun........................... 1.41860% choice........................ 1.30824% trickroom..................... 1.30448% sandstall..................... 0.37797% sunoffense.................... 0.13403% rainoffense................... 0.13231% gravity....................... 0.08025% monotype...................... 0.02991% monorock...................... 0.02256% dragmag....................... 0.00489% monobug....................... 0.00449% sandoffense................... 0.00301% monopoison.................... 0.00171% tailwind...................... 0.00159% monodark...................... 0.00089% trickrain..................... 0.00019% monograss..................... 0.00016% monosteel..................... 0.00005% monoflying.................... 0.00003% monoelectric.................. 0.00002% monofairy..................... 0.00000% monodragon.................... 0.00000% monowater..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% multiweather.................. 0.00000% sunstall...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.081) -2.0|# |# -1.5|# |##### -1.0|############################## |#### -0.5|####### |########## 0.0|############# |################## +0.5|############# |############## +1.0|############# |####### +1.5|## | +2.0|# | +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.70%