offense.......................100.00000% weatherless...................76.19586% sand..........................23.80414% sandoffense................... 0.00000% sun........................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monotype...................... 0.00000% hyperoffense.................. 0.00000% monosteel..................... 0.00000% hailoffense................... 0.00000% rain.......................... 0.00000% monodragon.................... 0.00000% balance....................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.516) -2.0| | -1.5| | -1.0|######### | -0.5|############################## | 0.0| | +0.5| more negative = more offensive, more positive = more stall one # = 2.54%