offense.......................16.78817% sand..........................16.04976% weatherless................... 0.73841% sandoffense................... 0.00000% sun........................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monotype...................... 0.00000% hyperoffense.................. 0.00000% monosteel..................... 0.00000% hailoffense................... 0.00000% rain.......................... 0.00000% monodragon.................... 0.00000% balance....................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.860) -2.0| | -1.5| | -1.0|############################## | -0.5|# | 0.0| | +0.5| more negative = more offensive, more positive = more stall one # = 3.19%