offense.......................60.30297% rain..........................46.41729% balance.......................32.77826% weatherless...................31.59847% sun...........................25.11073% trickroom.....................14.98335% multiweather.................. 6.21666% hyperoffense.................. 5.52446% trickrain..................... 5.34570% tailwind...................... 4.04172% rainoffense................... 3.11377% hail.......................... 2.01757% semistall..................... 1.38375% tricksun...................... 1.30635% sand.......................... 1.08859% monotype...................... 0.70334% choice........................ 0.62005% voltturn...................... 0.41279% sunoffense.................... 0.39376% monowater..................... 0.27433% monoice....................... 0.09866% batonpass..................... 0.06702% monofairy..................... 0.06308% monodark...................... 0.06122% trickhail..................... 0.05850% tricksand..................... 0.04607% monofighting.................. 0.04345% monoelectric.................. 0.03784% sandoffense................... 0.03672% monodragon.................... 0.02665% monosteel..................... 0.02508% monoflying.................... 0.01570% monobug....................... 0.01364% monopsychic................... 0.01235% monograss..................... 0.01060% stall......................... 0.01057% dragmag....................... 0.00806% mononormal.................... 0.00722% monopoison.................... 0.00652% monoghost..................... 0.00607% trapper....................... 0.00379% rainstall..................... 0.00355% hailoffense................... 0.00212% sandstall..................... 0.00145% monorock...................... 0.00086% allweather.................... 0.00015% gravity....................... 0.00009% monofire...................... 0.00006% sunstall...................... 0.00000% swagplay...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.200) | -1.5| |#### -1.0|######### |########### -0.5|##################### |############################## 0.0|######################## |################## +0.5|######### |### +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.76%