weatherless...................69.66232% offense.......................47.56091% balance.......................36.68519% sand..........................10.34142% rain.......................... 9.74033% trickroom..................... 8.45800% sun........................... 7.25850% hyperoffense.................. 6.86845% semistall..................... 6.47307% hail.......................... 3.66531% monotype...................... 3.52907% tailwind...................... 3.09628% stall......................... 2.41237% tricksand..................... 1.69641% voltturn...................... 0.94304% monoice....................... 0.89228% choice........................ 0.84153% monofairy..................... 0.77741% multiweather.................. 0.62781% trickrain..................... 0.61712% sunoffense.................... 0.57972% sandstall..................... 0.42744% tricksun...................... 0.37668% monoelectric.................. 0.33127% rainoffense................... 0.32325% monobug....................... 0.23509% monowater..................... 0.21906% sandoffense................... 0.20571% batonpass..................... 0.18701% trickhail..................... 0.17365% monosteel..................... 0.16296% monoflying.................... 0.14159% monofighting.................. 0.13358% monoghost..................... 0.12556% gravity....................... 0.10953% sunstall...................... 0.10686% monopoison.................... 0.10152% hailoffense................... 0.10152% monodark...................... 0.09350% rainstall..................... 0.09083% monopsychic................... 0.06946% mononormal.................... 0.06679% monofire...................... 0.05343% monodragon.................... 0.04274% hailstall..................... 0.04007% dragmag....................... 0.03740% monograss..................... 0.03206% monoground.................... 0.02939% monorock...................... 0.02404% allweather.................... 0.00534% Stalliness (mean: -0.023) -2.0|# | -1.5|## |##### -1.0|################ |################## -0.5|############################# |########################### 0.0|############################## |######################## +0.5|##################### |############ +1.0|######### |####### +1.5|### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%