weatherless...................68.74566% offense.......................47.70691% balance.......................36.07385% sand..........................11.35656% rain.......................... 9.61077% trickroom..................... 9.35329% sun........................... 7.24365% hyperoffense.................. 7.00791% semistall..................... 6.80539% hail.......................... 3.66084% tailwind...................... 3.23526% monotype...................... 3.22242% stall......................... 2.40594% tricksand..................... 2.23672% voltturn...................... 0.92793% choice........................ 0.90073% monoice....................... 0.87017% trickrain..................... 0.66811% sunoffense.................... 0.64404% monofairy..................... 0.61232% multiweather.................. 0.58449% sandstall..................... 0.45191% tricksun...................... 0.37950% monoelectric.................. 0.32234% rainoffense................... 0.30998% sandoffense................... 0.21227% trickhail..................... 0.20892% monobug....................... 0.20790% monowater..................... 0.19422% monosteel..................... 0.16759% batonpass..................... 0.15898% monoflying.................... 0.13848% hailoffense................... 0.12819% gravity....................... 0.12398% monofighting.................. 0.12289% monoghost..................... 0.11663% monopoison.................... 0.09570% sunstall...................... 0.09138% monodark...................... 0.07445% rainstall..................... 0.07436% monopsychic................... 0.06333% monofire...................... 0.06316% mononormal.................... 0.05752% monodragon.................... 0.03714% dragmag....................... 0.03626% hailstall..................... 0.03188% monograss..................... 0.02985% monoground.................... 0.02659% monorock...................... 0.02405% allweather.................... 0.00387% Stalliness (mean: -0.023) -2.0| |# -1.5|## |##### -1.0|################ |################## -0.5|############################# |########################### 0.0|############################## |####################### +0.5|##################### |############ +1.0|######### |####### +1.5|### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%