weatherless...................54.29025% offense.......................44.22931% balance.......................31.77579% trickroom.....................28.86420% sand..........................28.71939% tricksand.....................17.93088% semistall.....................17.32540% rain.......................... 7.39728% sun........................... 7.38694% hyperoffense.................. 5.74788% hail.......................... 2.35729% trickrain..................... 1.39116% sunoffense.................... 1.29367% tailwind...................... 1.16382% stall......................... 0.92162% choice........................ 0.86069% voltturn...................... 0.66944% sandstall..................... 0.57566% monotype...................... 0.33918% hailoffense................... 0.32804% trickhail..................... 0.29485% sandoffense................... 0.18731% multiweather.................. 0.15114% monoghost..................... 0.10354% monobug....................... 0.05719% monoflying.................... 0.05616% monoelectric.................. 0.02770% monosteel..................... 0.02464% monodark...................... 0.02231% monoice....................... 0.01410% monopoison.................... 0.01343% rainoffense................... 0.01321% monofire...................... 0.00993% monofairy..................... 0.00433% monofighting.................. 0.00353% tricksun...................... 0.00266% monowater..................... 0.00208% gravity....................... 0.00020% mononormal.................... 0.00017% monodragon.................... 0.00006% rainstall..................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.086) -2.0| | -1.5| |###### -1.0|############# |###################### -0.5|##################### |######################### 0.0|############################## |############### +0.5|##################### |######### +1.0|########################## |## +1.5|########## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%