weatherless...................89.88261% offense.......................51.96875% hyperoffense..................28.66485% balance.......................19.14022% voltturn...................... 7.84710% sun........................... 7.45734% sunoffense.................... 4.35180% trickroom..................... 2.62384% hail.......................... 1.99151% hailoffense................... 0.96002% monotype...................... 0.57281% sand.......................... 0.40525% rain.......................... 0.26329% rainoffense................... 0.23767% semistall..................... 0.22619% monobug....................... 0.18162% trapper....................... 0.12451% monodragon.................... 0.09737% mononormal.................... 0.08148% monograss..................... 0.06877% monodark...................... 0.03596% monoghost..................... 0.03533% monofire...................... 0.03181% dragmag....................... 0.01565% monopsychic................... 0.01259% choice........................ 0.00930% monorock...................... 0.00917% tailwind...................... 0.00853% monofighting.................. 0.00500% monosteel..................... 0.00408% monoground.................... 0.00228% monoice....................... 0.00210% monowater..................... 0.00199% monoelectric.................. 0.00187% monoflying.................... 0.00112% monopoison.................... 0.00056% tricksun...................... 0.00055% sandoffense................... 0.00030% monofairy..................... 0.00001% multiweather.................. 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.599) |## -2.0|## |######### -1.5|######### |############################## -1.0|################ |############################# -0.5|############################ |######################### 0.0|################### |##################### +0.5|###### |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.50%