weatherless...................91.48090% offense.......................48.33133% hyperoffense..................27.14161% balance.......................24.41765% sun........................... 7.71133% trickroom..................... 6.72711% sunoffense.................... 4.43865% voltturn...................... 3.42809% rain.......................... 0.39116% rainoffense................... 0.39073% hail.......................... 0.37497% hailoffense................... 0.11503% semistall..................... 0.10940% monotype...................... 0.09646% monodragon.................... 0.08481% sand.......................... 0.04163% trapper....................... 0.01559% monobug....................... 0.00750% monorock...................... 0.00161% dragmag....................... 0.00152% monofire...................... 0.00093% mononormal.................... 0.00089% choice........................ 0.00070% monograss..................... 0.00027% monoghost..................... 0.00027% monofighting.................. 0.00008% monopsychic................... 0.00003% tailwind...................... 0.00003% monoground.................... 0.00003% monowater..................... 0.00003% monoflying.................... 0.00001% sandoffense................... 0.00000% monoice....................... 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% multiweather.................. 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% monofairy..................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.554) |# -2.0|# |######## -1.5|##### |########################### -1.0|################# |############### -0.5|############################## |################## 0.0|################ |####################### +0.5|########## |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.58%