weatherless...................87.97650% offense.......................37.64562% balance.......................30.38338% hyperoffense..................20.52228% semistall..................... 7.76376% sun........................... 6.22506% voltturn...................... 5.52429% sand.......................... 4.92743% stall......................... 3.68497% sandoffense................... 2.05688% trickroom..................... 1.41152% rain.......................... 0.53349% hail.......................... 0.51664% sandstall..................... 0.47125% choice........................ 0.38782% hailoffense................... 0.18183% multiweather.................. 0.17911% monotype...................... 0.16776% sunoffense.................... 0.16648% monofire...................... 0.12158% dragmag....................... 0.06199% monoice....................... 0.03929% monodark...................... 0.03929% monorock...................... 0.00639% rainoffense................... 0.00283% monofighting.................. 0.00050% monodragon.................... 0.00050% monoflying.................... 0.00002% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.172) |# -1.5|########### |########################## -1.0|########## |########################### -0.5|############################## |################# 0.0|##################### |############################# +0.5|######## |############# +1.0|########### |### +1.5|##### |## +2.0|## |### more negative = more offensive, more positive = more stall one # = 0.45%