weatherless...................47.90827% offense.......................43.50466% sun...........................32.97859% hyperoffense..................30.11532% rain..........................20.95123% balance.......................19.32500% sunoffense.................... 7.25446% multiweather.................. 6.50952% rainoffense................... 5.66675% sand.......................... 4.53765% semistall..................... 3.66038% stall......................... 3.39463% batonpass..................... 2.67319% monotype...................... 1.72250% voltturn...................... 0.86973% trickroom..................... 0.81679% sandstall..................... 0.74606% sunstall...................... 0.57392% choice........................ 0.56939% sandoffense................... 0.41235% tailwind...................... 0.35390% trickrain..................... 0.24403% mononormal.................... 0.24106% monoghost..................... 0.22853% hail.......................... 0.21513% monoflying.................... 0.21115% monosteel..................... 0.20282% dragmag....................... 0.20030% monodragon.................... 0.17987% trapper....................... 0.16908% monowater..................... 0.16607% tricksun...................... 0.13490% monopsychic................... 0.12623% monofairy..................... 0.10799% monoice....................... 0.08487% rainstall..................... 0.08367% monofighting.................. 0.08123% monodark...................... 0.08005% monobug....................... 0.06233% monoelectric.................. 0.04434% hailoffense................... 0.04415% monoground.................... 0.03910% monofire...................... 0.03614% monorock...................... 0.03235% monopoison.................... 0.03078% monograss..................... 0.02373% tricksand..................... 0.02236% gravity....................... 0.00325% allweather.................... 0.00034% hailstall..................... 0.00017% trickhail..................... 0.00006% swagplay...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.434) | -2.0|### |############## -1.0|############################## |######################### 0.0|################## |######### +1.0|###### |## +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.89%