weatherless...................63.79608% balance.......................55.68425% sand..........................35.04819% offense.......................19.60081% voltturn......................15.47955% semistall..................... 9.74456% stall......................... 7.82373% sandstall..................... 7.28615% hyperoffense.................. 7.14665% hail.......................... 1.03034% trickroom..................... 0.81521% choice........................ 0.29347% monotype...................... 0.17969% monopoison.................... 0.11238% hailoffense................... 0.08406% sun........................... 0.08080% dragmag....................... 0.07315% rain.......................... 0.05199% sunoffense.................... 0.04486% monoice....................... 0.02977% monobug....................... 0.02625% monoflying.................... 0.00957% multiweather.................. 0.00741% mononormal.................... 0.00100% monoelectric.................. 0.00024% monodragon.................... 0.00023% hailstall..................... 0.00021% monofighting.................. 0.00021% monograss..................... 0.00004% tricksand..................... 0.00003% trapper....................... 0.00001% rainoffense................... 0.00001% sandoffense................... 0.00001% tailwind...................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.307) -2.0|# | -1.5|### |## -1.0|### |### -0.5|##### |##### 0.0|#################### |############ +0.5|############################## |#### +1.0|#### |######### +1.5| |##### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.91%