weatherless...................93.31630% offense.......................44.91674% balance.......................40.54036% hyperoffense.................. 9.12605% voltturn...................... 6.04961% semistall..................... 4.19634% sand.......................... 2.30865% sun........................... 1.66398% hail.......................... 1.53160% trickroom..................... 1.53027% rain.......................... 1.22978% stall......................... 1.22051% monotype...................... 1.21125% choice........................ 0.67247% sandoffense................... 0.32962% monopoison.................... 0.21180% hailoffense................... 0.20651% monoelectric.................. 0.19989% rainoffense................... 0.19062% monorock...................... 0.13900% sunoffense.................... 0.12841% monobug....................... 0.09531% mononormal.................... 0.08472% monoghost..................... 0.08207% monograss..................... 0.08075% monodark...................... 0.07810% gravity....................... 0.06354% monofighting.................. 0.05692% tricksand..................... 0.05560% monowater..................... 0.05427% multiweather.................. 0.05030% monopsychic................... 0.03309% monofire...................... 0.03177% monodragon.................... 0.02648% tailwind...................... 0.02515% monofairy..................... 0.02383% monoice....................... 0.01986% monosteel..................... 0.01853% monoflying.................... 0.01589% sandstall..................... 0.01059% monoground.................... 0.00794% dragmag....................... 0.00662% trickhail..................... 0.00662% hailstall..................... 0.00132% Stalliness (mean: -0.069) |# -1.5|#### |######### -1.0|############## |################### -0.5|######################## |############################## 0.0|############################# |########################### +0.5|######################## |################ +1.0|######## |#### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%