weatherless...................93.42058% offense.......................44.27035% balance.......................40.75384% hyperoffense.................. 9.31277% voltturn...................... 6.20661% semistall..................... 4.35711% sand.......................... 2.27560% sun........................... 1.65241% trickroom..................... 1.58294% hail.......................... 1.55626% stall......................... 1.30593% rain.......................... 1.14139% monotype...................... 1.07611% choice........................ 0.64690% sandoffense................... 0.33588% hailoffense................... 0.22045% rainoffense................... 0.19097% monopoison.................... 0.18343% monoelectric.................. 0.18017% sunoffense.................... 0.11693% monorock...................... 0.11547% monobug....................... 0.08975% monoghost..................... 0.08013% mononormal.................... 0.07520% monodark...................... 0.07467% gravity....................... 0.06578% monograss..................... 0.06397% monofighting.................. 0.05307% tricksand..................... 0.05254% multiweather.................. 0.04624% monowater..................... 0.04486% monopsychic................... 0.02721% monofire...................... 0.02714% monodragon.................... 0.02696% monofairy..................... 0.02120% tailwind...................... 0.02099% monosteel..................... 0.01737% monoice....................... 0.01639% monoflying.................... 0.01065% sandstall..................... 0.00994% trickhail..................... 0.00799% dragmag....................... 0.00677% monoground.................... 0.00575% hailstall..................... 0.00096% Stalliness (mean: -0.062) |# -1.5|#### |######### -1.0|############### |################### -0.5|######################## |############################## 0.0|############################# |########################### +0.5|######################### |################# +1.0|######### |##### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%