weatherless...................95.48252% offense.......................39.96627% balance.......................39.32170% hyperoffense..................11.01931% voltturn...................... 5.91111% semistall..................... 5.75207% stall......................... 3.94065% trickroom..................... 2.08008% sun........................... 1.77329% hail.......................... 1.19305% sand.......................... 0.93181% rain.......................... 0.63654% hailoffense................... 0.41231% rainoffense................... 0.33429% monotype...................... 0.16589% monoghost..................... 0.10465% gravity....................... 0.09922% choice........................ 0.08847% sandoffense................... 0.08242% sandstall..................... 0.04661% monorock...................... 0.03705% multiweather.................. 0.01721% tricksand..................... 0.01386% monobug....................... 0.00981% monodragon.................... 0.00537% monofire...................... 0.00459% monodark...................... 0.00380% monopoison.................... 0.00077% trickhail..................... 0.00025% monoflying.................... 0.00000% tailwind...................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.018) |# -1.5|###### |####### -1.0|############################## |################### -0.5|################## |######################## 0.0|########################## |##################### +0.5|######################## |######################## +1.0|################## |###### +1.5|###### |#### +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.42%