weatherless...................95.08287% balance.......................38.80218% offense.......................37.58609% semistall..................... 8.31915% stall......................... 8.14989% hyperoffense.................. 7.14269% voltturn...................... 2.94025% trickroom..................... 2.01279% sand.......................... 1.90432% hail.......................... 1.89456% hailoffense................... 1.18585% rain.......................... 0.58920% rainoffense................... 0.57815% sun........................... 0.52969% monotype...................... 0.05936% choice........................ 0.05450% monoghost..................... 0.05439% sandstall..................... 0.01035% gravity....................... 0.00338% sandoffense................... 0.00221% monobug....................... 0.00196% monorock...................... 0.00190% monodragon.................... 0.00106% multiweather.................. 0.00064% tricksand..................... 0.00020% monopoison.................... 0.00004% monodark...................... 0.00001% monofire...................... 0.00000% trickhail..................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.187) |### -1.5|### |###### -1.0|########### |############################## -0.5|######## |################# 0.0|######################### |############### +0.5|############### |##################### +1.0|##################### |####### +1.5|############## |#### +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.49%