weatherless...................71.58625% offense.......................38.38311% balance.......................37.36897% voltturn......................14.80203% hyperoffense..................13.27199% sand..........................11.77550% rain.......................... 8.56612% semistall..................... 7.15812% hail.......................... 6.04980% stall......................... 3.81781% sun........................... 3.01310% choice........................ 1.97101% monotype...................... 1.49488% trickroom..................... 1.47772% hailoffense................... 1.41067% multiweather.................. 0.89184% sandstall..................... 0.78845% dragmag....................... 0.49541% rainoffense................... 0.48496% sandoffense................... 0.44179% sunoffense.................... 0.32007% tricksun...................... 0.19367% monowater..................... 0.16146% monobug....................... 0.14564% monosteel..................... 0.12706% monodragon.................... 0.12477% monoice....................... 0.11702% monoghost..................... 0.10781% monofairy..................... 0.09565% monopsychic................... 0.09501% monofighting.................. 0.08348% monoelectric.................. 0.07690% monodark...................... 0.07281% mononormal.................... 0.07011% gravity....................... 0.06671% monoflying.................... 0.06598% monopoison.................... 0.06572% monofire...................... 0.06493% tailwind...................... 0.05759% monorock...................... 0.05651% monograss..................... 0.04581% rainstall..................... 0.04037% hailstall..................... 0.03710% monoground.................... 0.03132% trickrain..................... 0.02614% trapper....................... 0.01995% sunstall...................... 0.01795% allweather.................... 0.01617% tricksand..................... 0.01591% trickhail..................... 0.00527% swagplay...................... 0.00044% fear.......................... 0.00013% Stalliness (mean: -0.013) |# -2.0|# |#### -1.5|###### |############# -1.0|############# |################# -0.5|######################## |############################## 0.0|############################## |########################### +0.5|####################### |################## +1.0|############ |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%