weatherless...................71.52001% offense.......................37.82981% balance.......................37.66118% voltturn......................15.61697% hyperoffense..................13.35112% sand..........................11.94319% rain.......................... 8.51596% semistall..................... 7.27109% hail.......................... 6.04386% stall......................... 3.88681% sun........................... 2.94469% choice........................ 2.11483% trickroom..................... 1.53665% hailoffense................... 1.46901% monotype...................... 1.27031% multiweather.................. 0.86905% sandstall..................... 0.83541% dragmag....................... 0.51754% rainoffense................... 0.45758% sandoffense................... 0.42409% sunoffense.................... 0.31166% tricksun...................... 0.19512% monowater..................... 0.13481% monobug....................... 0.12059% monodragon.................... 0.11051% monosteel..................... 0.10712% monoice....................... 0.10135% monoghost..................... 0.09130% monopsychic................... 0.07848% monofairy..................... 0.07351% monofighting.................. 0.07257% gravity....................... 0.06877% monoelectric.................. 0.06746% monodark...................... 0.05976% mononormal.................... 0.05763% monopoison.................... 0.05599% tailwind...................... 0.05598% monofire...................... 0.05436% monoflying.................... 0.05336% monorock...................... 0.04190% monograss..................... 0.03803% rainstall..................... 0.03684% hailstall..................... 0.03467% monoground.................... 0.02762% trickrain..................... 0.02595% trapper....................... 0.01822% allweather.................... 0.01616% sunstall...................... 0.01596% tricksand..................... 0.01478% trickhail..................... 0.00434% swagplay...................... 0.00026% fear.......................... 0.00012% Stalliness (mean: -0.006) |## -2.0|# |#### -1.5|###### |############## -1.0|############# |################# -0.5|######################## |############################## 0.0|############################## |########################### +0.5|######################## |################## +1.0|############ |######## +1.5|##### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%