weatherless...................79.71864% balance.......................32.25169% offense.......................30.14816% voltturn......................25.93250% hyperoffense..................19.50665% sand..........................11.69383% semistall..................... 9.43339% stall......................... 8.66011% choice........................ 5.57108% rain.......................... 4.54038% hail.......................... 3.39065% sandstall..................... 1.41265% hailoffense................... 0.90598% trickroom..................... 0.84358% sun........................... 0.77002% rainoffense................... 0.57525% dragmag....................... 0.29345% sunoffense.................... 0.13348% sandoffense................... 0.12775% rainstall..................... 0.11470% multiweather.................. 0.10187% monotype...................... 0.05220% tricksun...................... 0.03551% monoelectric.................. 0.03435% tailwind...................... 0.01162% allweather.................... 0.00386% gravity....................... 0.00369% monowater..................... 0.00320% mononormal.................... 0.00271% monopoison.................... 0.00229% monoghost..................... 0.00191% monobug....................... 0.00177% monosteel..................... 0.00171% monograss..................... 0.00092% monopsychic................... 0.00077% monoice....................... 0.00076% tricksand..................... 0.00071% monofire...................... 0.00044% monodragon.................... 0.00039% monoground.................... 0.00025% monofighting.................. 0.00022% monodark...................... 0.00020% monorock...................... 0.00020% monofairy..................... 0.00011% sunstall...................... 0.00004% monoflying.................... 0.00003% trickhail..................... 0.00003% hailstall..................... 0.00001% swagplay...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.103) | -2.0|# |##### -1.5|################ |########## -1.0|##################### |############ -0.5|################# |############################## 0.0|########################### |################ +0.5|############################# |############### +1.0|############ |########## +1.5|######## |### +2.0|### |## +2.5|##### |## +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.40%