weatherless...................63.28369% offense.......................36.63751% hyperoffense..................27.37732% balance.......................26.07369% sand..........................13.97699% voltturn......................13.01721% sun...........................10.23908% hail.......................... 9.07449% semistall..................... 6.06822% rain.......................... 5.15268% sunoffense.................... 4.91019% stall......................... 3.84326% sandoffense................... 2.61650% choice........................ 2.09901% hailoffense................... 1.97511% multiweather.................. 1.72694% trickroom..................... 1.36050% dragmag....................... 1.29291% rainoffense................... 1.00841% sandstall..................... 0.74880% monotype...................... 0.64598% monowater..................... 0.22643% monoice....................... 0.22168% tricksun...................... 0.09869% gravity....................... 0.07652% monopsychic................... 0.04535% monorock...................... 0.04089% monoflying.................... 0.03924% monofairy..................... 0.02142% monograss..................... 0.02008% monofire...................... 0.01670% monobug....................... 0.01603% monosteel..................... 0.01516% monofighting.................. 0.01165% rainstall..................... 0.00893% monoghost..................... 0.00388% monodragon.................... 0.00359% tailwind...................... 0.00070% trickrain..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.254) |# -2.0|## |#### -1.5|#################### |######################## -1.0|####################### |###################### -0.5|############################## |################# 0.0|########################## |############### +0.5|############### |################ +1.0|################ |##### +1.5|### |# +2.0|### |# +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%