weatherless...................80.73216% balance.......................39.05768% offense.......................38.91779% sand..........................12.80684% hyperoffense.................. 9.85142% semistall..................... 8.05684% voltturn...................... 5.53129% stall......................... 4.11627% sun........................... 2.50081% hail.......................... 2.22958% rain.......................... 2.06922% trickroom..................... 2.00099% monotype...................... 1.36299% rainoffense................... 0.71306% sandstall..................... 0.68491% sunoffense.................... 0.54247% choice........................ 0.53138% sandoffense................... 0.37188% multiweather.................. 0.25673% monobug....................... 0.18935% monorock...................... 0.18935% hailoffense................... 0.18935% monoelectric.................. 0.18423% monofighting.................. 0.15353% dragmag....................... 0.11600% hailstall..................... 0.11088% tricksand..................... 0.11003% monoice....................... 0.09894% monoghost..................... 0.09382% mononormal.................... 0.09297% monograss..................... 0.08871% gravity....................... 0.08615% monowater..................... 0.08444% tailwind...................... 0.08018% monoflying.................... 0.05885% monosteel..................... 0.05032% monodark...................... 0.04094% monodragon.................... 0.03753% monopsychic................... 0.03156% monopoison.................... 0.02644% monofairy..................... 0.02218% monoground.................... 0.01962% trickhail..................... 0.01876% monofire...................... 0.01621% allweather.................... 0.01024% trickrain..................... 0.00426% rainstall..................... 0.00171% sunstall...................... 0.00085% Stalliness (mean: 0.059) -2.0|# |##### -1.0|############# |####################### 0.0|############################## |####################### +1.0|############# |##### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.86%