weatherless...................77.84317% offense.......................42.67935% balance.......................28.36387% hyperoffense..................23.19236% voltturn......................13.35338% sand.......................... 9.41702% rain.......................... 6.49294% hail.......................... 3.51380% sun........................... 3.40608% trickroom..................... 3.21141% semistall..................... 2.89012% stall......................... 2.87430% choice........................ 1.96655% sandstall..................... 1.21433% sandoffense................... 1.14660% rainoffense................... 1.12825% hailoffense................... 1.05175% monotype...................... 0.73167% multiweather.................. 0.65471% sunoffense.................... 0.57556% tricksun...................... 0.25875% tricksand..................... 0.14496% trickrain..................... 0.12908% monoelectric.................. 0.10306% monowater..................... 0.09238% sunstall...................... 0.08333% monosteel..................... 0.08317% monorock...................... 0.07649% monoflying.................... 0.07546% monoghost..................... 0.06406% monobug....................... 0.05627% rainstall..................... 0.04921% tailwind...................... 0.04672% monofairy..................... 0.03972% gravity....................... 0.03333% monofighting.................. 0.02855% monodark...................... 0.02845% monofire...................... 0.02588% monoice....................... 0.02335% monopsychic................... 0.01746% monoground.................... 0.01678% monograss..................... 0.01607% monopoison.................... 0.01492% monodragon.................... 0.01264% mononormal.................... 0.00992% trickhail..................... 0.00307% allweather.................... 0.00114% Stalliness (mean: -0.337) -2.5|# |### -2.0|#### |######## -1.5|############### |################ -1.0|######################## |########################### -0.5|############################ |############################ 0.0|######################### |############################## +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# |## +2.5| |# more negative = more offensive, more positive = more stall one # = 0.40%