weatherless...................79.73378% offense.......................42.45220% balance.......................34.90819% hyperoffense..................12.36609% voltturn......................11.63496% rain.......................... 8.82610% sand.......................... 8.47520% stall......................... 5.92059% semistall..................... 4.35293% sun........................... 4.09550% trickroom..................... 3.18851% multiweather.................. 2.75153% choice........................ 1.79900% hail.......................... 1.62316% sandoffense................... 0.75440% hailoffense................... 0.71960% rainoffense................... 0.35145% sunoffense.................... 0.13406% sandstall..................... 0.12227% tricksand..................... 0.04458% tricksun...................... 0.02048% monotype...................... 0.02013% trickrain..................... 0.01523% monoelectric.................. 0.00698% monowater..................... 0.00477% monorock...................... 0.00412% monoflying.................... 0.00302% monopsychic................... 0.00117% monofighting.................. 0.00006% gravity....................... 0.00006% monofire...................... 0.00000% sunstall...................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.032) -2.5| |# -2.0|# |## -1.5|##### |##### -1.0|####### |########### -0.5|################### |###################### 0.0|################# |############################## +0.5|###### |#### +1.0|####### |# +1.5|# | +2.0|## |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.67%