weatherless...................89.33995% offense.......................41.78194% balance.......................36.74993% hyperoffense..................11.39998% semistall..................... 6.82271% rain.......................... 6.19216% voltturn...................... 5.50979% stall......................... 3.24545% hail.......................... 2.23200% trickroom..................... 1.77879% sun........................... 1.46000% sand.......................... 0.85399% rainoffense................... 0.25619% hailoffense................... 0.20121% monotype...................... 0.19569% dragmag....................... 0.15694% choice........................ 0.11561% multiweather.................. 0.07807% monofairy..................... 0.06465% monowater..................... 0.04780% monopsychic................... 0.02696% monoice....................... 0.02517% sunoffense.................... 0.02254% gravity....................... 0.01500% monodark...................... 0.01388% monosteel..................... 0.00938% monobug....................... 0.00579% tailwind...................... 0.00507% trickrain..................... 0.00461% sandoffense................... 0.00400% monograss..................... 0.00086% monopoison.................... 0.00044% monofire...................... 0.00032% mononormal.................... 0.00023% monodragon.................... 0.00022% trapper....................... 0.00008% tricksand..................... 0.00006% monorock...................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.037) -2.0|#### |### -1.5|###### |###### -1.0|################# |############ -0.5|############## |########################## 0.0|############################## |################### +0.5|##################### |################ +1.0|########### |###### +1.5|## |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%