weatherless...................88.16157% balance.......................38.17891% offense.......................30.26098% hyperoffense..................14.82554% semistall.....................11.68291% voltturn...................... 6.18398% stall......................... 5.05165% rain.......................... 4.83191% hail.......................... 4.48159% trickroom..................... 2.52968% sand.......................... 1.63812% sun........................... 0.92061% rainoffense................... 0.29299% dragmag....................... 0.17820% monotype...................... 0.16541% monofairy..................... 0.11858% choice........................ 0.06734% hailoffense................... 0.03990% multiweather.................. 0.03379% monopsychic................... 0.02509% monoice....................... 0.01669% monosteel..................... 0.00323% sunoffense.................... 0.00320% monowater..................... 0.00124% trickrain..................... 0.00058% monodark...................... 0.00050% sandoffense................... 0.00017% monopoison.................... 0.00007% tailwind...................... 0.00001% monobug....................... 0.00000% trapper....................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% tricksand..................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.061) -2.0|############ |###### -1.5|### |### -1.0|########### |####### -0.5|############ |########################### 0.0|##################### |############## +0.5|############################## |################ +1.0|############# |############ +1.5|###### |#### +2.0|## |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.49%