weatherless...................75.25400% balance.......................51.49650% offense.......................46.12423% rain.......................... 7.95710% sun........................... 7.33640% voltturn...................... 7.01963% hail.......................... 5.51469% sand.......................... 4.58787% trickroom..................... 3.74253% tricksun...................... 2.29338% hyperoffense.................. 1.12760% semistall..................... 1.05456% multiweather.................. 0.62951% tailwind...................... 0.34320% monotype...................... 0.31200% stall......................... 0.19711% rainoffense................... 0.17472% tricksand..................... 0.08883% dragmag....................... 0.06901% monofairy..................... 0.04478% monoghost..................... 0.04258% trickhail..................... 0.04184% trickrain..................... 0.04074% monobug....................... 0.03817% monowater..................... 0.03597% sandoffense................... 0.03230% rainstall..................... 0.02569% monoice....................... 0.02423% monofire...................... 0.02386% monodragon.................... 0.01578% monopsychic................... 0.01395% hailoffense................... 0.01321% monopoison.................... 0.01211% monoflying.................... 0.01028% monofighting.................. 0.00991% monodark...................... 0.00991% monoground.................... 0.00844% monoelectric.................. 0.00734% hailstall..................... 0.00697% sunoffense.................... 0.00624% monograss..................... 0.00551% mononormal.................... 0.00551% monosteel..................... 0.00440% sunstall...................... 0.00404% batonpass..................... 0.00404% sandstall..................... 0.00294% gravity....................... 0.00184% allweather.................... 0.00110% Stalliness (mean: 0.030) -1.0|### |##### -0.5|############## |####################### 0.0|############################## |########################### +0.5|############### |####### +1.0|## | +1.5| | more negative = more offensive, more positive = more stall one # = 0.79%