weatherless...................66.10074% offense.......................39.13413% balance.......................32.65422% sand..........................25.97623% hyperoffense..................18.70402% rain.......................... 6.98925% semistall..................... 6.39502% stall......................... 3.11262% voltturn...................... 2.88625% trickroom..................... 2.34861% monotype...................... 2.00905% sandstall..................... 1.92417% sandoffense................... 1.64120% sun........................... 1.13186% rainoffense................... 0.99038% hail.......................... 0.79230% monofighting.................. 0.79230% multiweather.................. 0.67912% choice........................ 0.59423% monosteel..................... 0.36786% monowater..................... 0.28297% hailoffense................... 0.22637% monoghost..................... 0.14148% gravity....................... 0.11319% tricksand..................... 0.11319% mononormal.................... 0.11319% sunoffense.................... 0.08489% monobug....................... 0.08489% monodark...................... 0.08489% monodragon.................... 0.05659% monopsychic................... 0.05659% monoflying.................... 0.05659% monofire...................... 0.05659% tailwind...................... 0.02830% monorock...................... 0.02830% monoice....................... 0.02830% hailstall..................... 0.02830% Stalliness (mean: -0.167) -2.0|#### |######## -1.5|########## |############ -1.0|################### |################## -0.5|###################### |############################ 0.0|############################## |########################## +0.5|################# |############## +1.0|######## |######### +1.5|### |# +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.43%