weatherless...................60.66585% balance.......................44.02474% sand..........................29.33121% offense.......................28.94704% hyperoffense..................14.87702% rain..........................10.00294% semistall..................... 9.68441% monotype...................... 7.79931% monofighting.................. 7.79931% trickroom..................... 3.57393% stall......................... 2.46679% sandstall..................... 1.28685% voltturn...................... 0.56035% rainoffense................... 0.56035% sandoffense................... 0.00110% monowater..................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% sun........................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.049) -2.0| |### -1.5|### |########## -1.0|########### |## -0.5|########## |######### 0.0|############### |## +0.5|########## |############################## +1.0|######### |### +1.5| |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.84%