weatherless...................59.37245% balance.......................48.14716% sand..........................31.00119% offense.......................29.81722% hyperoffense..................11.99576% rain.......................... 9.62636% semistall..................... 9.31692% monotype...................... 8.42790% monofighting.................. 8.42790% trickroom..................... 2.92930% stall......................... 0.72294% voltturn...................... 0.16579% rainoffense................... 0.16579% sandstall..................... 0.15835% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% sun........................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.062) -2.0| | -1.5| |########## -1.0|############### | -0.5|###### |##### 0.0|######### | +0.5|########### |############################## +1.0|####### |## +1.5| | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 1.03%