weatherless...................48.94096% balance.......................31.81974% rain..........................31.29140% offense.......................27.71583% hyperoffense..................26.36288% sun...........................23.13699% semistall..................... 9.95601% multiweather.................. 5.47558% sunoffense.................... 4.86346% stall......................... 4.14554% trickroom..................... 3.63337% rainoffense................... 3.56927% voltturn...................... 2.22430% sand.......................... 2.05704% trickrain..................... 1.24157% dragmag....................... 0.87862% rainstall..................... 0.73120% sandstall..................... 0.71475% choice........................ 0.55395% sunstall...................... 0.28293% trapper....................... 0.14085% sandoffense................... 0.13557% monotype...................... 0.10123% tricksand..................... 0.08533% tricksun...................... 0.07550% hail.......................... 0.04921% monodark...................... 0.02964% mononormal.................... 0.02694% monoghost..................... 0.01958% tailwind...................... 0.01476% monobug....................... 0.00822% monoflying.................... 0.00813% monodragon.................... 0.00592% hailoffense................... 0.00542% monoice....................... 0.00060% monowater..................... 0.00059% monosteel..................... 0.00059% monorock...................... 0.00046% monofighting.................. 0.00039% monoground.................... 0.00014% monofairy..................... 0.00008% monopoison.................... 0.00006% monopsychic................... 0.00002% monoelectric.................. 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.138) | -2.0|## |############# -1.5|############### |############################# -1.0|######################## |##################### -0.5|############################## |################ 0.0|############### |######################### +0.5|####################### |########################## +1.0|#################### |############ +1.5|####### |#### +2.0|## |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%