offense.......................59.75311% rain..........................55.93398% balance.......................32.34959% sun...........................27.93094% weatherless...................27.54129% multiweather..................12.67031% monotype...................... 5.66348% trickroom..................... 4.12943% hyperoffense.................. 3.87389% tailwind...................... 3.42622% choice........................ 3.20692% semistall..................... 2.57625% trickrain..................... 1.80284% mononormal.................... 1.77196% stall......................... 1.44716% monofairy..................... 1.05351% tricksun...................... 0.88644% monowater..................... 0.87163% rainoffense................... 0.86833% hail.......................... 0.80097% voltturn...................... 0.73627% sunoffense.................... 0.72180% monosteel..................... 0.71774% sand.......................... 0.65376% monodark...................... 0.55853% rainstall..................... 0.42753% monofire...................... 0.42019% monopsychic................... 0.34040% monoground.................... 0.32429% monofighting.................. 0.30766% monoflying.................... 0.20284% batonpass..................... 0.17210% monoelectric.................. 0.13352% monobug....................... 0.12494% monodragon.................... 0.11127% monoghost..................... 0.09905% sandoffense................... 0.09693% monopoison.................... 0.08730% hailoffense................... 0.04814% monoice....................... 0.02589% tricksand..................... 0.00963% Stalliness (mean: -0.110) |# -1.5|# |## -1.0|##### |########### -0.5|##################### |############################## 0.0|#################### |################## +0.5|######## |##### +1.0|## |## +1.5| | +2.0|# more negative = more offensive, more positive = more stall one # = 0.78%