rain..........................63.64905% sun...........................48.11696% balance.......................43.66218% offense.......................41.64541% multiweather..................19.09677% stall......................... 8.22145% weatherless................... 7.32980% semistall..................... 6.28125% tailwind...................... 6.10534% rainstall..................... 4.18282% voltturn...................... 0.74802% trickroom..................... 0.33125% choice........................ 0.29604% trickrain..................... 0.24219% hail.......................... 0.23575% batonpass..................... 0.19038% hyperoffense.................. 0.18971% rainoffense................... 0.12245% tricksun...................... 0.11994% monotype...................... 0.09562% monofighting.................. 0.03934% monoground.................... 0.01700% monofairy..................... 0.01471% monodark...................... 0.01471% monoelectric.................. 0.01459% monodragon.................... 0.01188% mononormal.................... 0.00999% monowater..................... 0.00511% sunoffense.................... 0.00407% sand.......................... 0.00095% sandoffense................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.253) | -1.5| | -1.0|## |### -0.5|############ |########################### 0.0|########################### |############################## +0.5|### |########### +1.0|#### |##### +1.5| | +2.0|######### more negative = more offensive, more positive = more stall one # = 0.74%