rain..........................58.00792% sun...........................44.38849% balance.......................36.47543% offense.......................36.41923% stall.........................17.77814% multiweather..................13.19812% weatherless...................10.80168% semistall..................... 9.29845% rainstall..................... 8.42937% tailwind...................... 3.58850% voltturn...................... 0.70758% choice........................ 0.28596% trickroom..................... 0.15768% trickrain..................... 0.11086% batonpass..................... 0.10303% tricksun...................... 0.05403% hail.......................... 0.03507% hyperoffense.................. 0.02875% rainoffense................... 0.02475% monotype...................... 0.01435% monofighting.................. 0.00715% monofairy..................... 0.00274% monodark...................... 0.00274% monoground.................... 0.00241% monodragon.................... 0.00199% monoelectric.................. 0.00104% mononormal.................... 0.00101% monowater..................... 0.00042% sunoffense.................... 0.00018% sand.......................... 0.00003% sandoffense................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.466) | -1.5| | -1.0|# |# -0.5|############# |######################## 0.0|############################# |############################## +0.5|## |###### +1.0|####### |####### +1.5| |# +2.0|####################### more negative = more offensive, more positive = more stall one # = 0.68%